Dukes of hazzard board game rules


















Competitors will be given a buzzer. The first player to buzz in after the question is read will have an opportunity to answer the question.

The player will be awarded one point for each correct answer. There is no penalty for an incorrect answer, but the other players will have an opportunity to buzz in and answer the question.

The last question will be a wager question. Competitors can wager any or all of their points on the last question. Each player that is chosen at random to play will receive a Certificate of Participation autographed by Ben Jones. The rules make a note of the action cards having negative values on them so they will subtract from your total.

Players can score negative points for a round. Players will then add the points they earned from the current round to the points earned in previous rounds. If no player has scored points, another round is played. You can choose to not allow negative scores for hands.

If you should score negative points, your score for a round is zero. If there are only two players it is recommended you take out one of each of the action cards from the deck. As I already mentioned I never watched the show so the theme had no impact on my feelings towards the game.

The only thing that gave me a little hope was the fact that the game was created by the makers of UNO which is a game that I have always kind of enjoyed even though it has its faults.

I think the best way to sum up the gameplay of The Dukes of Hazzard Card Game is to say that it feels a lot like what you would get if you took Rummy and added elements of UNO to the formula. The main gameplay revolves around trying to create melds. This involves either getting multiple of the same card, or getting several different cards of the same type good vs bad. When you get three or more cards that fit one of the two types of melds, you can play them to the table.

This gets them out of your hand and also scores you points at the end of a round. The round ends when a player gets rid of the last card from their hand. It is moderately fun like every other Rummy game. Trying to collect cards that can be turned into melds is enjoyable enough. The game does very little to distinguish itself from any other Rummy game though. Where is the General Lee?!!?? Our most favorite car in the world is only shown on the Speed Trap card, and he is much smaller than the patrol car.

It's a different image of the Gen'ral that's used on the card box, but even that is tiny compared to the Bo, Luke, Daisy and Boss. The iGi artist got so many details spot on, the characters look perfect, their outfits are great. Ok, Bo is wearing a red shirt instead of yellow, but I'll let that slide because Cooter is wearing a Red Rose hat!

Even the courthouse looks just like it does in Hazzard. I just can't figure out why the General Lee is so underutilized. The Gen'ral could be given it's own character card and no one would have doubted the reasoning behind it. It's a mystery. Along with scanning the cards, I scanned the instructions that came with the card game.

The instructions are 10 pages long. The instructions start out with "A wild, wacky, fun card game that the folks from Hazzard County would be proud of. A few years ago, in preparation for the Dukes of Hazzard Fan Get Together that I hosted at Cooter's in Luray , I rewrote the rules in a way that I think is a little more straight forward.

The game basically combines UNO with Rummy. The winner is the first person to reach five hundred points. Points are gained by being the first to "go out" meaning you discard or meld all your cards. I wrote up a two sheet instructions and example of melds that I laid out at the event.

The sheets are below. I also included a handy pdf file of both of these pages that you can easily print out to help when playing at home. Download the Instructions PDF here. The Hazzard County Clout card is unique; it cancels out the action card used on the player using it. If the the opposing player uses a Parking Ticket and you cancel it with a Clout card, the opposing player must draw two, instead of you.

If they use a Speed Trap to skip you, a Clout card can be used so you are not skipped and they are skipped on their next turn.

That would be a handy card in a regular of UNO. Melding is basically forming a set. You can either do three or more of one card, like three Cooters, or three or more of one character group, good guys or bad guys.

That would be too many Bosses though we could all see Boss trying to get away with that. The first person to "go out" which means they've either melded or discarded all their cars gets a fifty point bonus. Then they count all their melded cards point values. The other players add their meld points together then deduct the combined point value of all the cards they're still holding.

That's why the action cards have negative points on them. Unlike UNO, each player has the opportunity to gain points after each round. In UNO, only the person who went out gets points. But in the Dukes game, you have the chance of getting negative points if the value of the cards you are holding is greater than the cards you've melded. Got all that? Ready to move on from iGi's kinda complicated rules and look at more cool Dukes toys? Me too.

I mentioned earlier that I was waiting to write this blog because there was something out there that I didn't have. This is it! It's the store display box! I finally tracked one down and it was worth the wait! I've seen a few sell on eBay and I've got outbid a few times. The last one I saw came complete with twenty-four sealed packs of the game. That was how it was originally shipped to retailers. It went for big money. This one was missing twenty-three of its card packs.

That was all right by me as I really only wanted the box. I got my own packs to put in it. The box uses the same design as the pack.

It has the same artwork and logo. The box also advertises the action cards by having underlined exclamations saying Speed Traps! The bottom says "It's Wild And Wacky. The sides have the same picture as the backboard and the card pack. Card Game.

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