Betrayal antara windows 7


















As it turned to finish him off, a strange feeling engulfed Aren and a huge blast of magical energy flew from his hands, blasting the creature into oblivion.

Unfortunately, one of the men was already mortally wounded, but as he died he pressed a strange medallion into the hands of the other man and whispered a cryptic phrase.

Aren was surprised to find that the man he saved was none other than William Escobar, youngest son of House Escobar. Aren's life has suddenly taken an exciting turn—in gratitude for saving his life, William vows to take Aren back to Panizo with him so he can be taught to control his new-found powers by the court mage. On the way, they soon discover that the world is quickly going to ruin—disease is ravishing the land, raiders and pirates are attacking travelers, and war is about to break out.

Joined by Kaelyn, a tough hunter who decides to accompany them after they rescue her from bandits, Aren and William must find a way to restore peace to Antara. Betrayal in Antara is billed by Sierra as a follow-up to the hit Betrayal at Krondor. It is not a proper sequel, though, as it is not set in the world of Raymond E.

Feist's Riftwar books, but it does use an enhanced version of the same game engine. The interface will be very familiar to all Krondor fans, and the few minor changes that have been made improve gameplay without removing anything that made the original so much fun to play.

The best improvement is the addition of an instant help system. You can right-click on anything in the game to get a description of the object or control, which makes it much easier to examine items and map locations.

Most of the game is spent walking around the 3D world of Antara, following up leads to solve the many puzzles in the game. There are no restrictions on where you can go or whom you can talk to; the player has complete control over what happens as the story unfolds. For example, the goal of the first chapter of the game is to go to Panizo, and this can be done fairly quickly if you choose to ignore everything else, but this makes the game a lot less fun.

Along the way you can choose to follow any number of smaller adventures, from stopping a shipping strike to helping a farmer with his sick cattle. The other major portion of the game is combat -- everywhere you go there is someone or something that wants to stop you. The combat system is an updated version of the turn-based system used in Betrayal at Krondor.

When the fighting starts, the combatants are placed on a grid of hexagons and you control the movement and actions of each of your characters individually. Hope some of this helps and if anyone has any queries about the game I'll try and answer them if I can.

Stig79 Stig79 Sorry, data for given user is currently unavailable. Posted December 08, Great post. I wish I could give you 50 Likes for it. This post certainly helps a lot of new players and old. Huff Huff Sorry, data for given user is currently unavailable. Zerqent Zerqent Sorry, data for given user is currently unavailable. Posted December 11, I actually did a complete play-through as well, just finished it 2 days ago.

My notes that might be complementary to yours. Slight spoilers here though. You can go there in Chapter 5. However, not many crashes while in game Progression tips End of every Chapter: Make sure you have adequate amounts of most common consumables; rations, senwater, whetstones, armourers hammer, beeswax, arrows if they are for sale.

Chapter 6: You cannot enter the cave after exiting it. The amount you loot of enemies will probably be enough, but you do not need the money anyways. Chapter 9: You cannot exit the waste after entering. Weapons - Bows: - There is a very limited supply of bows and arrows before halfway into chapter 2. In addition make William and Kaelyin focus on scouting. When I have time I also focus on Stealth.

Always save before picking locks. As well as shops where I can sell of loot. Posted December 15, Question Question Sorry, data for given user is currently unavailable. Posted December 04, Where is the derek chest in chapter 2? I cant find it in the forest to the east of Cardone Edit : Found it, its in the forest SE of Melay, the guides are wrong. Posted December 05, Actually, I was the one who uploaded the map showing where the chest is.

The wiki used to say it was in the forest near Cardone. Unfortunately there doesnt appear to be an electronic copy of the prima guide anywhere Xaemoon Xaemoon Sorry, data for given user is currently unavailable. Posted December 07, It makes the game unplayable because days pass extremely quickly.

You have to spend way more money on food and resting than you ever would in the course of normal speed play, and that breaks the economy to the point that it's a real struggle to keep up. I'll try playing it again, but as far as I know, the GoG version has not fixed this issue. Update: Just checked with a fresh install on a Windows 10 bit machine.

Still broken. By the time you walk the short distance to the first town from the start of the game, it's midnight. Walk around for less than a minute and it'll be noon again and your party is exhausted. This NPC nonmovement is convenient for finding characters when needed but does detract from the believability factor.

There is an addendum sheet suggested reading included in the game which updates some of the errors printed in the manual and offers a few gaming tips. Minor quibbles aside, the game's interface is easily understood and smooth to use. Keyboard hot keys may seem unusually assigned until you realize the letter stands for the action, not the title of the action e.

Overall, solid game play, an interesting story and relatively few faults make Betrayal in Antara a winner. Graphics: The game world is well drawn as are characters, although a static screen picture is displayed no moving lips, gestures, etc. Sound: Voice quality is superb, acting is for the most part well done.

Music is atmospherically appropriate and clear. Enjoyment: Using skills, magic, and executing combat are easily mastered by simple point-and-click routines with keyboard shortcut options available as is inventory management. A large and talented group of voice actors add believability to conversations with realistic voice inflections and quality accents and delivery are especially well done.

Storyline is interesting and well developed and the game's fluidity is impressive. On-screen maps of world and local levels are well done with a cartographers drawer full of defining icons available for user placement of map items and locales. Levels of difficulty affect the way your characters recover from debilitating combat and whether replay opportunities are offered, so careful selection of the desired option at game's start is recommended. Options of automatic magic and basic skill building and distribution and auto-combat are nice features as is the stick-to-road option.

Replay Value: As with so many adventure games, once played through there isn't a great deal left to encourage replay.



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