Gorgeous backgrounds really make the game fascinating to explore--one area even dazzles the eyes with mirrored terrain that reflects all the action. The comical enemies moon and taunt you when you miss but erupt with gore when you connect. On the sound side, the enemies keep up the taunts by jeering and hooting, while superior weapons sounds make your speakers rattle.
Nicely themed music paces the action. MDK's one of those landmark games that instantly ensnares you--there are fresh, innovative surprises around every corner, and playing through them is always a blast. Snap it up the moment it hits store shelves. You'll be parked in front of your PC for weeks! As MDK opens, aliens are using six gigantic mobile cities to strip-mine the Earth. You play as humanity's only hope of shutting them down: Kurt Hectic, a super soldier decked out with some of the coolest weapons ever.
Kurt's sniper helmet enables you to zoom across incredible distances to spy or to unleash shots precise enough to sever an enemy's arm or send a round through their eye. Three additional cameras trail behind your shots, providing further spying opportunities. A potent handgun and a solid array of cool power-ups round out your firepower, while a reusable parachute enables you to glide through the levels. Spectacular graphics heighten the effect with a captivating, sleekly futuristic style.
MDK separates itself from the Doom of the world by layering an intriguing strategic element into the shooting. Sure, there are plenty of enemies to mow down, and buckets of gore splash across the screen when you do. MDK balances that by implementing the need for stealth: If you storm through the front door, guns blazing, you'll get wasted in a heartbeat.
But if you stick to the shadows, move silently, and use the sniper helmet wisely, you'll survive. Such deep gameplay will surely send hordes of gamers in MDK's direction--this scorching-hot prospect is worth waiting for. It seems like ages since I first heard about MDK. I have been anxiously awaiting its arrival on the Playstation for months. Strangely enough, the game hit the PC scene 3 or 4 months earlier and due to GameFabrique's stellar review from the PC side of the house, my impatience only grew.
Was it worth the wait? Hard to say. The story of MDK is quite involved and detailed so I will summarize. You play as Kurt, the assistant of Dr.
You and the doctor have been in outer space looking for something or another when you notice that there are several "streams" shooting from space to the earth. You come to find out that these streams are from an alien race called the "Streamriders" who use these streams to attack worlds and deplete them of mineral and metal deposits. It is up to you, as Kurt, to save the earth. The only thing you have going for you is a special suit and a few weapons designed by the doctor, and as usual, the world is resting on your shoulders.
MDK is one of the more unique games I have played. The strange thing about it is that everything has a very familiar feeling even though the combined parts of MDK are unique. This game is a cross between a third-person shooter, first-person shooter, and an action adventure game.
All of these genres fit together nicely, but the levels did drag out a bit. The Sniper Mode is what makes this game resemble a first person shooter. The idea of the Sniper Mode is that you can attach your chain gun to your faceplate and it turns into a long range weapon. This gun gives you the ability to zoom in on enemies that are far in the distance. All you have to do is zoom in close, aim the gun and watch the enemy drop.
I have never seen anything like this before in a game, and it adds tremendously to the action. Of course the Sniper Mode does have its problems. Since your are zoomed in on such a specific area or target, you can't see anything else that is going on around you. It always seemed like when I went to the Sniper Mode, a bunch of new enemies would appear nearby and pummel me while I was trying to shoot the one bad guy in the distance.
I guess this was good because it kept you from sitting back and picking off enemies in the distance without really much effort. The normal view in MDK is the typical 3rd person perspective. You will use this view to navigate your way around the worlds and shoot close range enemies. There is plenty of territory to explore and many items you must find in order to progress through the levels. For example, you must find the world smallest nuclear weapon to blast open an otherwise unmovable door.
Now let's talk about weapons for a minute. You already know that you have your Sniper gun and the worlds smallest nuclear weapon, but what else do you get to wreak havoc with?
You have your standard Chain Gun which fires off round after round of bullets, and you'll find many different types of pick-ups along the way, including bombs, an earthquake-causing hammer, and even a decoy of yourself. These are just a few of the basic items you will use, and believe me, there are plenty more to be found. The main thing that I did not like about the game was that the levels just got a bit boring after playing for awhile.
I would have liked to see the levels a bit shorter because they were designed well but just started to drag. I will say the training screens that appeared during the gameplay were quite helpful, but it still did not help the drag. This is the other area of MDK that disappointed me some. The overall tone of the graphics was dark. It was not dark in a mood-setting way either—they were just dark.
There were times where I could not tell for sure what object were or where I needed to go. When you zoomed up close to an enemy in the Sniper Mode, the graphics were decent-looking and it was cool to see the bad guys up so close.
Overall, I wish the graphics were a bit lighter and more polished around the edges. MDK is a pretty good game that has definitely come up with some new and inventive game ideas. The Sniper Mode is one of the coolest things I have seen in a game in a long time. I think this game gets caught in the longer-is-better type of thinking. But this is not always the case. If the missions were a bit shorter, and the graphics a little sharper, this would be a great game.
As it stands, it is a good game that shooter fans will enjoy. Aliens invaded the earth, but fortunately for the rest of humanity you happened to be on an extended "holiday," floating through space with your eccentric inventor father and a six armed, bio-engineered, super-intelligent dog.
You personally had been bored and in need of some excitement, having been along on this sabbatical not entirely of your own free will as kids often are , so it would seem a perfect opportunity for the earth to be saved.
The aliens ride across the surface of the planet, pillaging Earth's natural resources and destroying populations in their gigantic, city-sized mining machines. Of course, as is usually the case when the earth is invaded, you are our only hope against this terrible thing.
Dad is inventing some weapons and building you a keen black suit of space armor, which he's sorta sure should protect you as you dive through space and into the mine-crawler to destroy the invaders.
There's a firearm and in this case that's a literal term built into the suit which is mostly adequate, but you'll need more. He'll parachute supplies down to you as soon as he can invent and build them. Given that MDK is, basically, a 3D shoot-'em-up like Tomb Raider , it starts with something of a surprise -- instead of being in a room, a field, or a flat surface of any kind, you're hurtling towards the earth, free falling in the direction of the mine-crawler.
You have to avoid the radar or else you'll get zapped. The game has a few more moments like this -- if you lose your footing while walking down an air shaft, for instance, you'll start to slide out of control and have to maneuver the length of the shaft while on your back. Or you might find yourself on a makeshift surfboard, shooting it out at high speeds, anti-gravity style. There might be, generally speaking, a bit of a learning curve when it comes to the controls.
While it isn't the first game with a sniper option although I haven't seen one this cool before , the capacity to jump, or a parachute, you do have to do these things pretty often in MDK , while in most other games they're "special" and not required with regularity or in such rapid succession. Once you have the hang of it, though, it's a blast. You can use the sniper mode to take out the big cannon at the back of the room, then leap through the air and parachute to the ground -- raining death on all the aliens below.
Unfortunately, the game occasionally falls into the same trap so many of its kind have in the past: Where's the damn door?!?! Everybody's dead but me, and I'd like to leave now, pleeeaazzeee! This is rare, though, and as far as I'm concerned, a disagreeable side affect of 3D shoot-'em-ups to which I am resigned. The evildoers and bad guys all have nice, fluid movement, and zooming in on them in sniper mode is especially impressive and fun.
While the usual blockiness of 3D games is present, it seems less noticeable here than in many other recent games, and the overall impression of the environments certainly isn't one of an alien ship constructed of gloomy Legos.
In fact speaking of gloomy , the game uses a wide variety of colors and concepts to design its spaces. Ranging from harsh to zany to downright creepy, the use of color in MDK is a welcome relief after so many games that seem afraid to go beyond one or two color schemes because they might compromise the game's "personality. Both the music and the effects are, in a word, fantastic.
I can't think of a game in which the musical accompaniment seemed so notably well-designed -- at turns adventurous, suspenseful or fantastical, and perfectly appropriate to the setting. Also, when you enter a new room or more impressively open a saved game, the first thing you hear is the ambience of the room -- machines rumbling in the distance, wind from a tunnel, and so on. Then, at the first peak of suspense or mayhem, the music fades in -- a rhythmic pulse with a simple gliding melody or a one-two-three punch of synthesized horns.
All in all, the music compliments the action in an extraordinarily rare fashion, and it's a tremendous treat. As if that weren't enough, the sound effect design, complete with a nearly subliminal "dog and cat" motif, is great, too.
The assortment of alien noises is interesting and, unlike some other games, manages not to become irritating after having been heard over a thousand times.
There are some thirty pages of back story included, and more than enough instruction on how to move, shoot, and so on including a "quick start" guide on the back of the disk packaging , but details concerning the weaponry and aliens are intentionally sparse. This is by design, of course, and doesn't hinder gameplay at all. Remember -- your equipment is being conceived and constructed on the fly, and the bad guys and evildoers you're trying to destroy are new to this planet.
What's more, you're alone in your efforts, so there's no network of scientists or military to supply you with information. As far as I'm concerned, advances in technology -- including game engines, graphics and stuff like that -- are a given, and don't really impress me. The folks at Shiny could probably have made a fair amount of money on this title while taking longer lunches, scrimping on design and contracting second-rate music, but they didn't.
They worked for a living, and it shows. Umber up that bigger finger--oh, and don't forget your thinking oap! MDK also challenges the player with a strong puzzle element. Not exactly Myst -like enigmas or complex brain-benders, but things like figuring out how to get past a seemingly impenetrable wall, or how to grab a grenade power-up floating high above.
Almost right from the game's opening sequence, you'll find yourself stumped with frustrating--though rewarding--regularity. Graphically, MDK lacks a bit of the sharpness of its PC predecessor, and the booming orchestral score is also absent from the latest version we played, but the control is lightning quick and precise. Although largely overlooked by the PC community since its release earlier this year, Playmates' explosive MDK will no doubt bring 3D gaming on the PlayStation to a new level.
Despite the tired aliens-have-taken-over-the-world plot, MDK offers a truly unique gaming experience. Set in a dark, shadowy, Blade Runner -esque environment, MDK gives you complete control of Kurt Hectic, a gun-toting, mortar-hurling, grenadelaunching young warrior thrilled at the prospect of wiping out an alien race.
In addition to a hearty stash of weapons, Kurt also comes equipped with a built-in parachute and an innovative "sniper helmet" that lets you zoom in and target an enemy from up to two miles away with pinpoint accuracy. Now PSX owners can also rejoice! MDK is probably the most innovative, funniest, and original PC port to entertain gamers in a long time.
An action game played from multiple views, it combines accurate shooting, quick thinking, and thoughtful strategy. What you get for your trouble is a wild ride from the very creative mind of David Perry of Earthworm Jim fame , who is overseeing the project with the dictum that if the PlayStation version of MDK isn't as good as the PC original, then heads will roll.
Although the PlayStation game was less than two weeks into production at press time, these early screens show a work in progress that'll certainly come close. Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
View all 15 MDK Screenshots. Game review Downloads Screenshots Riders of the stream Of course you all want to know what you'll be doing in the game. Put your helmet on and go to war! Rev up your spooge-sacs It looks bloody smart, doesn't it?
Brainiacs, ballistics and bastards Not content with producing what looks like being one of the bestlooking PC games ever, Shiny are also working on a sophisticated artificial intelligence routine which should not only make the ingame enemies react with more cunning than is the norm, but will also render them vulnerable to certain types of underhand tactics.
You've done a lot of platform games In the past you've only worked on 2D platform games, how easy was the transition to 3D? What's the coolest thing in MDK? What does MDK actually stand for? Million Dollar KO. Martin Brownlow Who are you and what have you done? Your mate likes multi-player stuff So, what else do you do on MDK? What machine will consumers need to have to run MDK? What does MIX stand for?
Diary part 2 If you've been keeping close tabs on the development of Shiny Entertainment's MDK, you'll no doubt be aware that as well as some seriously impressive polygon-based visuals, one of the technical features that really stands out is the fact that both the central character and many of the creatures that inhabit the lands of the game have been motion-captured to ensure that they look and act in the most realistic way possible.
What about normal life stuff? Are you normal? Do you have a life? Do you have a videogame background? What's good about it? Besides all this, what restrictions are there? How many frames per second do you get with motion capture? Do you believe that motion capture is the future of videogames? Walkthrough: Part One Level 1 Arena 1 The second Kurt's dinky little feet hit the floor, turn round and collect 'the world's most cowardly power-up' - your well-being will be somewhat increased.
Arena 2 You're in the practice room. Arena 3 Enter sniper mode immediately, and target the area just above the closed door. Arena 4 Hooray. Arena 5 Pay attention to this bit, because it's really hard unless you do what we say. Arena 6 This bit's quite hard. Their names are: Max, Dr. Overall rating: 6. Overall rating: 7. People say: 7. I now come to the weapons, there are a few innovative weapons that are a lot of fun to use, like the "world's smallest nuclear explosion".
There is a sniper mode as well as the third-person mode, and throughout the game you'll need to switch between the two in order to progress. There are a number of different bullet types for sniper mode, and you can get a super chaingun enhancement for your normal machinegun that lasts for bullets.
The level designs vary wildly enough for you to differentiate between levels. Although there is some usage of the same textures in the different levels, and the lighting can leave a lot to be desired. Before you enter each level, there is a freefall sequence where you have to try and avoid the radar beam and missiles, I personally don't like this as I generally want to get straight into the action.
How to run this game on modern Windows PC? Contact: , done in 0. MDK screenshots:. Size: If you come across it, the password is: online-fix. Jade empire special edition. Hearts of Iron 4. We do not encourage or condone the use of this program if it is in violation of these laws. In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status.
This comprehensive process allows us to set a status for any downloadable file as follows:. We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected. Based on our scan system, we have determined that these flags are possibly false positives.
It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program. Do you recommend it? More about MDK Murder Death Kill Since we added this game to our catalog in , it has managed to reach 94, downloads, and last week it gained 20 downloads.
0コメント